DigiMetaVerse Project
Digiverse is the only project that offers a fully immersive metaverse experience in both the virtual and real worlds.
There is no need for excessive assertiveness; hundreds of projects have been and continue to be developed in the Metaverse field. We stand out as the only project bridging the real world and the metaverse environment. We have already demonstrated our ability to create this technology and establish this organization.
"Everything you can imagine is real" From Pablo Picasso.
What are the specific features of DigiMetaverse?
Literally metaverse and literally real world! It's a world that can be accessed through a digital identity, where anonymity is not allowed. (Do you recognize the potential risks associated with allowing anonymous and guest logins on platforms?)
Security is not just a goal for us; it's our primary focus. That's why our team includes individuals with extensive experience worked in some of the largest cybersecurity public institutions in our country.
Accessing areas with glasses provides a novel perspective on entertainment with artificial intelligence applications.
The privilege of following live concerts and activities through connection with VR glasses to VR cameras.Holograms.
A very experienced and well organized team that is not anonymous and never accepts failure. This is one of the most basic needs of crypto.This commitment to professionalism is one of the fundamental requirements in the world of crypto.
Ideas and designs can be replicated by anyone. Once all of our designs have been finalized, approved by the board of directors, and the necessary offers have been secured, you will have the opportunity to explore the Digiverse 2 project in detail.(This is a brief overview. We will provide more details to our business partners, potential investors, and platforms. However, we cannot publicly share all design, construction, and location information with the community at this stage.)
Building on the experience gained from the Digiverse 1 project, our expertise in the metaverse has grown exponentially. We've acquired knowledge in various areas, such as augmented reality (AR), virtual reality (VR) technologies, virtual environment construction, digitalization, NFTs, and 3D modeling. All of this knowledge and experience have been integrated into DigiMetaverse.
While every project faces competition and alternative ideas, our aim extends beyond just the virtual or real world. You won't find another project that excels in both realms, and this is a crucial element in launching the Digi Token initiative. Our goal is to establish a dominant presence in this market.
Your Passport to the Next Reality – DigiMetaVerse Awaits!
Digiverse is currently a platform that offers a metaverse experience with 33 different regions, each with its own unique story and script. For the project's setup, planes full of materials have been brought in from abroad. In this platform, people immerse themselves in another world with all their senses, journeying through digital AR and VR artworks, digital works, and three-dimensional objects. Moreover, these designs have been prepared by designers who worked on Avatar and Star Wars. Our goal with this project is to show people that the metaverse isn't just two-dimensional games, but a revolutionary transformation of the real sensation and entertainment industry. During this process, we have had the opportunity to improve ourselves in areas such as AR, VR, Holograms, Unity, NFTs, Metaverse, Web3, and blockchain, added members to our team, and received advice and suggestions from many institutions and individuals related to these fields.
We have patented the name Digiverse to prevent its use by any other company or institution. The project logo is also protected and registered under this patent. These documents have been added to the patents section with all their pages.
pagePatent DocumentsProgram Operation and Success Measurements:
Introduction of the Digiverse dark doom, starting metaverse accesses with a special treadmill on the ground floor with VR glasses, awareness campaign.
Implementation of a VR application for live concerts, matches, and events participation.
Launching of the Education doom, creation of three-dimensional objects for numerous educational activities, provision of VR glasses, and making different educational programs interactive for students of all ages (For example, children learning to extinguish fires with the use of fire extinguishers, the use of digital imaging TD devices, conducting laboratory experiments safely in a virtual environment with countless different educational content).
Giving people a three-dimensional character NFT at the entrance of Digiverse and starting the formation of a digital identity base, sending the three-dimensional AR version of themselves to those who do not want an NFT.
Sharing the first images from the Virtual Pyramid Metaverse.
Adding virtual store areas to the Pyramid Metaverse.
Incorporating the Pyramid Metaverse NFT market.
Accessing the Pyramid Metaverse with digital identity access.
Transferring all real-world dooms to the metaverse environment.
Transferring functional games to the Pyramid Metaverse environment.
Adding areas of partner hotels and projects into the Pyramid Metaverse.
Fully opening the Pyramid Metaverse environment to public access.
Launching the two-dimensional version of the Pyramid environment.
Securing a place within the top 5 in the metaverse market.
Continuously updating and following new trends to ensure that the Pyramid Metaverse possesses this feature.
Why Different?
Access to this platform will be possible only with a digital identity. Most metaverse projects do not even consider the concept of digital identity. Instead, they rely on simple profile information like email or wallet addresses and usernames chosen by the user.
Chat features are available in many applications; almost all of them, if not most, include voice chat capabilities. On these platforms, people can engage in various activities that threaten countries worldwide, such as planning illegal actions, exchanging sensitive information, and conducting intelligence operations. Malicious individuals tend to prefer Web3 applications as they tend to stay away from platforms that are closely monitored and followed by governments. Consider all environments where messaging and voice calls can be made; we're not even touching upon digital bullying, which is a completely different problem. Platforms determine user ages based on the birthdates they enter. This means a 10-year-old child can present themselves as 30 years old.
Can you imagine the potential consequences of what I've briefly described so far? Preventive measures were not taken in Web 2, but should Web 3 remain the same? No, it should not.
Therefore, digital identity is very important for Digiverse. Cooperation with governments and Interpol is essential. Furthermore, all metaverse platforms could be involved in criminal activities, directly or indirectly.
There is no project that addresses how people accessing their platforms will be protected. Digiverse is the project that discusses this issue in detail and offers solutions.
Two-dimensional games are presented as Metaverse, but it is not true.
There is no metaverse project in the current market that can interact with the real world.
Digiverse is not a copycat product; it is the first of its kind in the world, knows the challenges of doing something for the first time, and can develop products using these challenges to our advantage.
The products in our NFT market have functional equivalents in the real world, such as discounts, access, ownership of digital art, and products.
All products in the NFT market will be actively usable in the Pyramid Doom.
Behind it is a very serious, successful team determined to produce technology and organizational power.
Due to its location in Land of Legends, it has very fast international marketing power.
It will actively use AR and VR features.
With the Education doom, it will open up a huge market and popularize the use of VR glasses.
Many metaverse projects have been created in the crypto world so far, but most of them only used the name and did not produce technology or contribute to the metaverse environment. We will make this environment accessible and straightforward.
Our product will not be free to access; the metaverse in the real world is not free, quality work cannot be done for free. Especially P2E games distribute money to players. These free tokens, however, create selling pressure on the charts. You can't pay people to play games; people should pay to play your game.
Targeted Sector: Metaverse
Trend Compatibility – One of the trendiest sectors and the new world of the entertainment and gaming industry.
Size and Potential of the Targeted Sector According to Valuates' "Global Metaverse Market" report, the size of the Metaverse market reached $21 billion in 2021 and is expected to grow to $28 billion by the end of this year. The fact that technology giants (Amazon, Apple, Google, Meta, Microsoft) are competing with each other in the Metaverse field for the first time showcases the potential of this sector. Goldman Sachs predicts that the digital economy, which constitutes 20-25% of the global economy, will create a market worth between $2 trillion and $12 trillion under different scenarios with the transition of digital experiences to the Metaverse universe. According to the bank, this market will grow over time with the development of Web 3.0 and the Metaverse. Another study by Citigroup predicts that by 2030, the Metaverse will form a $13 trillion economy.
New firms entering the industry,
and the latest projects added on the crypto and blockchain side, are only using the metaverse name and have no projects in this area, and their teams are 90% anonymous and lack the financial and technological capabilities to manage a large commercial firm.
Closest Competitors: Sandbox and Decentraland MANA Competitors' Status: Despite significant price drops in Mana and Sand, they maintain their current market values.
Competitors' Strengths
Having large community numbers
Partnerships they have established within crypto.
Exchange Listings
Weaknesses Strengths:
The limitation of metaverse environments to two-dimensional games, and the absence of three-dimensional platforms in most projects, with the videos shown having quite low-level graphics.
The ability for guests to log in as visitor users.
Not being composed of teams with a commercially successful past.
The lack of widespread adoption of AR and VR features.
Their failure to attract digital art NFTs to the market and inability to connect with the real world.
Last updated